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Xcom enemy within second wave best options
Xcom enemy within second wave best options




Overall campaign length doubled (as measured in number of missions, not calendar time). When combined with Very Long War (#9), campaign length quartered instead (Mini Long War). Overall campaign length halved (as measured in number of missions, not calendar time). Cancels out 'Damage Roulette (#0)'.įlanking shots receive +100 bonus (instead of +50) to critical hit chances. Note: In LWR, some abilities always yield different results.ĭamage is not randomized. Loading a save game will reset the random number seed, so taking an identical action may yield different results. Does not affect the initial preset soldiers unless Fresh Recruits (#33) is activated. Replaces Hidden Potential, as that feature is now enabled by default.Įach soldier's training tree will be partially randomly generated.ĭoes not affect MEC Troopers. Selecting this option will revert to fixed starting attributes for all soldiers. By default soldiers will have randomized starting attributes. The funding offered by individual council members is randomized.Īll soldier starting attributes (including unique soldiers) are fixed at the averages of soldiers' typical ranges with +8 will. To toggle Predictable Potential on or off. If you have enabled the Dev Console, you can change second wave options mid-game by opening up the console (`) and typing the console command SetmedalpowerA followed by the second wave option you want to toggle on or off. They offer simple but powerful alterations to the way the game can play. Second Wave options can be chosen when you start a new game.






Xcom enemy within second wave best options